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<channel>
	<title>Aonxe</title>
	
	<link>http://aonxe.com</link>
	<description>Gaming, Technology, Reviews, and Guides</description>
	<pubDate>Thu, 01 Jan 2009 09:22:26 +0000</pubDate>
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		<title>RevTT GoodWill Weekend 2009</title>
		<link>http://aonxe.com/revtt-goodwill-weekend-2009/</link>
		<comments>http://aonxe.com/revtt-goodwill-weekend-2009/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 08:59:49 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Internet]]></category>

		<category><![CDATA[Good Will Weekend]]></category>

		<category><![CDATA[Popular]]></category>

		<category><![CDATA[Private]]></category>

		<category><![CDATA[RevolutionTT]]></category>

		<category><![CDATA[RevTT]]></category>

		<category><![CDATA[Sign Up]]></category>

		<category><![CDATA[Toorent]]></category>

		<category><![CDATA[Tracker]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=464</guid>
		<description><![CDATA[From January 1 to the 4th, the popular private torrent tracker RevolutionTT is having its Good Will Weekend. This means that you can finally get into this exclusive tracker for a limited amount of time. Once you have the account thought, it is your responsibility to keep it. This entails meeting your bandwidth ratio requirements [...]]]></description>
			<content:encoded><![CDATA[<p>From January 1 to the 4th, the popular private torrent tracker RevolutionTT is having its Good Will Weekend. This means that you can finally get into this exclusive tracker for a limited amount of time. Once you have the account thought, it is your responsibility to keep it. This entails meeting your bandwidth ratio requirements and following their strict rules and regulations. To sign up follow the whole story and there is a link for you to click.<span id="more-464"></span></p>
<p><a href="https://www.revolutiontt.net/redir.php?url=https://www.revolutiontt.net/happynewyear.php" onclick="urchinTracker('/outgoing/www.revolutiontt.net/redir.php?url=https_//www.revolutiontt.net/happynewyear.php&amp;referer=');">Sign up for RevTT through their Good Will Weekend 2009.</a></p>

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		<title>WoW: WotlK First Impressions</title>
		<link>http://aonxe.com/wow-wotlk-first-impressions/</link>
		<comments>http://aonxe.com/wow-wotlk-first-impressions/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 17:02:11 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[Expansion]]></category>

		<category><![CDATA[First]]></category>

		<category><![CDATA[First Look]]></category>

		<category><![CDATA[Impressions]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Rogue]]></category>

		<category><![CDATA[WotlK]]></category>

		<category><![CDATA[Wrath of the Lich King]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=459</guid>
		<description><![CDATA[As most of the world probably knows by the lack of people actually showing up to their jobs, kind of like the world cup, World of Warcraft&#8217;s 3rd Expansion, Wrath of the Lich King has launched! At first I was never going to get this game because Warhammer Online had just came out and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://aonxe.com/wp-content/uploads/2008/11/wow_lich_king_preorder.jpg"><img class="alignright size-full wp-image-461" title="wow_lich_king_preorder" src="http://aonxe.com/wp-content/uploads/2008/11/wow_lich_king_preorder.jpg" alt="" width="220" height="220" /></a>As most of the world probably knows by the lack of people actually showing up to their jobs, kind of like the world cup, World of Warcraft&#8217;s 3rd Expansion, Wrath of the Lich King has launched! At first I was never going to get this game because Warhammer Online had just came out and I was hoping for a game that would finally dethrone WoW as the best MMORPG in my book. Sad to say, that didn&#8217;t happen. There just isn&#8217;t that much to do in Warhammer right now and you can tell by how stale the servers get, and this comes from me a high ranking officer in a huge guild on one of the most popular servers. I was anxious to see if Wrath of the Lich King would live up to the hype or just peeter out as the franchise of WoW comes to an end.<span id="more-459"></span></p>
<p>I am pleased to say for Blizzard and the 11+ million subscribers out there, that WoW is so solid that I don&#8217;t think it will be going anywhere anytime soon, even with the bad graphics compared to Warhammer and Age of Conan. There are somethings, such as play-abliity and gameplay, that you just have and WoW has both of them.</p>
<p>So far Leveling in Northrend has been fun, the zones are Huge and there are over 130 quests in each of the first two zones that you can start in. The leveling doesn&#8217;t take too long and if you are going at a leisurely rate you could probably still pull a level a day.</p>
<p>From the hour or so I spent of my Death Knight I will have to say that I am diggin it to the fullest.</p>
<p>This expansion pack actually feels like an expansion pack to me and not just a content patch that we had to pay for like TBC did. I can&#8217;t wait to get to 80 and start raiding again because that is my favorite part of the game, as a rogue I do love the competitiveness involved in maintaining your raid spot.</p>
<p>Do you play WoW? Excited for the Expansion? What&#8217;s your favorite part of the game? If you have any thoughts / ideas about WoW post a comment and let us know!</p>

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		<title>JotW: Just Dance by Lady GaGa</title>
		<link>http://aonxe.com/jotw-just-dance-by-lady-gaga/</link>
		<comments>http://aonxe.com/jotw-just-dance-by-lady-gaga/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 19:39:28 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[JotW]]></category>

		<category><![CDATA[Jam of the Week]]></category>

		<category><![CDATA[Just Dance]]></category>

		<category><![CDATA[Lady GaGa]]></category>

		<category><![CDATA[Lyrics]]></category>

		<category><![CDATA[Song]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=456</guid>
		<description><![CDATA[This has got to be my favorite song so far this month! It took a couple plays to grow on me but once I gave the song a chance I started to just dance! I really like Just Dance because it is different from the Lil Wayne, T.I., Rick Ross, etc. that I am used [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This has got to be my favorite song so far this month! It took a couple plays to grow on me but once I gave the song a chance I started to just dance! I really like Just Dance because it is different from the Lil Wayne, T.I., Rick Ross, etc. that I am used to listening to. <span id="more-456"></span></p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4lHnhV9NfL8&#038;hl=en&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4lHnhV9NfL8&#038;hl=en&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p style="text-align: left;"><strong>Lyrics</strong></p>
<p style="text-align: left;"><span>Red one<br />
Convict<br />
Gaga (oh, yeah)</span></p>
<p>I&#8217;ve had a little bit too much<br />
All of the people start to rush. Start to rush by.<br />
How does he twist the dance?<br />
Can&#8217;t find my drink oh man.<br />
Where are my keys, I lost my phone.<br />
What&#8217;s go-ing out on the floor?<br />
I love this record baby, but I can&#8217;t see straight anymore.<br />
Keep it cool what&#8217;s the name of this club?<br />
I can&#8217;t remember but it&#8217;s alright, alright.</p>
<p>Chorus:<br />
Just dance. Gunna be okay.<br />
Da-da-doo-doo<br />
Just dance. Spin that record babe.<br />
Da-da-doo-doo<br />
Just dance. Gunna be okay.<br />
Duh-duh-duh<br />
Dance. Dance. Dance. Ju-ju-ju-just dance.</p>
<p>Wish I could shut my playboy mouth.<br />
How&#8217;d I turn my shirt inside out? Inside out babe.<br />
Control your poison babe<br />
Roses have thorns they say.<br />
And we&#8217;re all gettin&#8217; hosed tonight.<br />
What&#8217;s go-ing out on the floor?<br />
I love this record baby, but I can&#8217;t see straight anymore.<br />
Keep it cool what&#8217;s the name of this club?<br />
I can&#8217;t remember but it&#8217;s alright, alright.</p>
<p>Chorus</p>
<p>When I come through on the dance floor checkin out that catalogue.<br />
Can&#8217;t believe my eyes so many women without a flaw.<br />
And I ain&#8217;t gonn&#8217; give it up, steady tryna pick it up like the car<br />
I&#8217;ma hit it, I&#8217;ma hit it and flex until the til done until tomorr&#8217; yeah.<br />
Shawty I can see that you got so much energy,<br />
The way you twirling up them hips round and round<br />
There&#8217;s no reason, I know why you can&#8217;t leave here with me<br />
In the meantime stand, let me watch you break it down and &#8230;</p>
<p>Dance. Gunna be okay.<br />
Da-da-doo-doo<br />
Just dance. Spin that record babe.<br />
Da-da-doo-doo<br />
Just dance. Gunna be okay.<br />
Da-da-doo-doo<br />
Just dance. Spin that record babe.<br />
Da-da-doo-doo<br />
Just dance. Gunna be okay.<br />
Duh-duh-duh<br />
Dance. Dance. Dance. Ju-just dance</p>
<p>I&#8217;m psychotic synchypnotic<br />
I got my blue burners and phonic<br />
I&#8217;m psychotic synchypnotic<br />
I got my brand electronic<br />
I&#8217;m psychotic synchypnotic<br />
I got my blue burners and phonic<br />
I&#8217;m psychotic synchypnotic<br />
I got my brand electronic</p>
<p>Go. Use your muscle carve it out work and hustle<br />
I got it, just stay close enough to get it<br />
Go slow. Drive it, clean it like so clean it&#8217;s been molesto,<br />
(I got it)<br />
and your popped coll&#8217;<br />
(I got it)</p>
<p>Just Dance. Gunna be okay.<br />
Da-da-doo-doo Just dance. Spin that record babe.<br />
Da-da-doo-doo<br />
Just dance. Gunna be okay.<br />
Da-da-doo-doo<br />
Just dance. Spin that record babe.<br />
Da-da-doo-doo<br />
Just dance. Gunna be okay.<br />
Duh-duh-duh<br />
Dance. Dance. Dance. Ju-just dance</p>

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		<item>
		<title>COD5 World at War First Look</title>
		<link>http://aonxe.com/cod5-world-at-war-first-look/</link>
		<comments>http://aonxe.com/cod5-world-at-war-first-look/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 17:37:27 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Call of Duty]]></category>

		<category><![CDATA[Beta]]></category>

		<category><![CDATA[Call of Duty 5]]></category>

		<category><![CDATA[Capture the Flag]]></category>

		<category><![CDATA[COD5]]></category>

		<category><![CDATA[First Impressions]]></category>

		<category><![CDATA[First Look]]></category>

		<category><![CDATA[Review]]></category>

		<category><![CDATA[Tanks]]></category>

		<category><![CDATA[WAR]]></category>

		<category><![CDATA[World at War]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=446</guid>
		<description><![CDATA[About four days ago I got my hands on the Call of Duty 5 beta. At first I wasn&#8217;t even going to try it because it wasn&#8217;t by Infinity Ward. I feel that Infinity Ward saved the COD franchise with COD4 and that giving the series back to Treyarch was a giant mistake. Alas, a [...]]]></description>
			<content:encoded><![CDATA[<p>About four days ago I got my hands on the Call of Duty 5 beta. At first I wasn&#8217;t even going to try it because it wasn&#8217;t by Infinity Ward. I feel that Infinity Ward saved the COD franchise with COD4 and that giving the series back to <a title="Treyarch" href="http://en.wikipedia.org/wiki/Treyarch" onclick="urchinTracker('/outgoing/en.wikipedia.org/wiki/Treyarch?referer=');">Treyarch</a> was a giant mistake. Alas, a bunch of my friends picked up the beta and they said it was pretty good, so I jumped on and installed it. Basically all they did was take Infinity Ward&#8217;s COD4 and re-skin it to look World War 2ish. They did some improvements but it is basically the same game, just with a significantly different gameplay.<span id="more-446"></span></p>
<p><strong>New Modes</strong></p>
<p>There are 2 new modes in COD5, War and Capture the Flag. We all know what Capture the Flag is so I won&#8217;t say anything else about it. War is a great new mode. It is inspired by the Battlefield franchise in my opinion and it consists on the two sides taking a series of flags. You have to capture the flags in order and as you capture the flags you build momentum, if you are stopped you can lose momentum and even have the tides of battle shift on you!</p>
<p><strong>Vehicles</strong></p>
<p>Another cue from the Battlefield franchise are vehicles, there are tanks in the game which is a nice new touch. The tanks aren&#8217;t really overpowered as you would think because they are slow, the turret speed is slow, the rate of fire is slow, and there are a ton of counters for a tank.</p>
<p>You also have vehicle perk which allows for you to improve one aspect of the tank, say you don&#8217;t like the turret speed you can use the perk that increases the turret speed rotation.</p>
<p><strong>Gameplay/speed</strong></p>
<p>The gameplay in COD5 is a little more team orientated than COD4. It feels that you kind of have to work as a team most of the time to do anything because of how balanced the guns are compared to COD4 where most people used the same guns.</p>
<p>The friends feature is nice and kind of eliminates the need for X-Fire when you are playing COD now. It is still a little rough and could use a little bit more of an UI overhaul, but it is a good start.</p>
<p><strong>Conclusions</strong></p>
<p>COD5 is a fun game that excells in many of the areas that COD4 was weak in. <a title="Treyarch" href="http://en.wikipedia.org/wiki/Treyarch" onclick="urchinTracker('/outgoing/en.wikipedia.org/wiki/Treyarch?referer=');">Treyarch</a> took a great game by Infinity Ward and just made it better in most areas. They could have shown a little more creativity with gun attatchments and done the bouncing betty differently (they are rediculously overpowered in their current state) but the game is just overall fun. Even though I was expecting a future themed game, I guess the nostalgia of WW2 is nice.</p>
<p>I can&#8217;t wait for Infinity Ward&#8217;s COD6 Future Warfare though! <img src='http://aonxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Buy of Not? Depending if my friends want to change from COD4 to 5 I will buy it. If I don&#8217;t buy it I will probably borrow a copy from my friend and play on cracked servers like I did before I bought COD4. <img src='http://aonxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>

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		<title>Dota 6.55 is out, oh my god.</title>
		<link>http://aonxe.com/dota-655-is-out-oh-my-god/</link>
		<comments>http://aonxe.com/dota-655-is-out-oh-my-god/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 02:07:53 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Defense of the Ancients]]></category>

		<category><![CDATA[6.55]]></category>

		<category><![CDATA[changelog]]></category>

		<category><![CDATA[DotA]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=372</guid>
		<description><![CDATA[The new Defense of the Ancients is out and so much is changed, maybe for the better, probably mostly for the worse. At least that is how it will be interpreted for some time to come. The changelog follows and it is ridiculously long. You can get the map at the getdota website.

Changelog 
Summary:
&#8212;&#8212;&#8212;
* Added [...]]]></description>
			<content:encoded><![CDATA[<p>The new Defense of the Ancients is out and so much is changed, maybe for the better, probably mostly for the worse. At least that is how it will be interpreted for some time to come. The changelog follows and it is ridiculously long. You can get the map at the <a href="http://getdota.com" onclick="urchinTracker('/outgoing/getdota.com?referer=');">getdota </a>website.<br />
<span id="more-372"></span><br />
Changelog </p>
<p>Summary:<br />
&#8212;&#8212;&#8212;<br />
* Added a new hero (Windrunner)<br />
* Added a new hero (Admiral Proudmoore)<br />
* Added a new item (Magic Stick,239688)<br />
* Added a new item (Dust of Appearance)<br />
* Added a new item (Phase Boots)<br />
* Added a new item (Glyph of Fortification)</p>
<p>* New Loading Screen<br />
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain<br />
* Added a new game mode (-captainsmode/-cm)<br />
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.<br />
* Lots of various performance improvements and fixes</p>
<p>* Reworked Keeper of the Light<br />
* Various changes to Enchantress&#8217;s abilities<br />
* Reworked Bounty Hunter&#8217;s Track<br />
* Rebalanced Insatiable Hunger<br />
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression<br />
* Minor improvements to Anti-Mage&#8217;s base stats<br />
* Tweaked Blur evasion chance per level<br />
* Reworked Call of the Wild stats and mechanics<br />
* Decreased Watcher&#8217;s vision a little bit<br />
* Increased Rhasta&#8217;s movement speed a bit<br />
* Improved Crystal Maiden&#8217;s Brilliance Aura a bit<br />
* Minor improvement to early levels of Bloodbath<br />
* Increased Spirit Lance cast range a bit<br />
* Improved Sven&#8217;s Agility gain<br />
* Increased Sand King&#8217;s armor a bit<br />
* Changed SA&#8217;s Blink Strike to move him behind the target(231470)<br />
* Lowered Chaos Meteor cooldown from 70 to 55<br />
* Rebalanced Haunt cooldown (150/120/90 -> 120)<br />
* Improved how the manacost scales on Crippling Fear<br />
* Improved level 2 and 3 manacost and regen on Death Pact<br />
* Improved Psionic Trap&#8217;s cooldown progression<br />
* Nerfed the duration on Battery Assault<br />
* Increased Hookshot cooldown<br />
* Quill Spray manacost no longer goes up per level<br />
* Decreased day vision on Visage&#8217;s Revenants by 400<br />
* Removed magic immunity from level 3 Revenants and added improved magic resistance<br />
* Improved movement speed of the ghosts on Exorcism a bit<br />
* Undid previous damage return threshold change on Exorcism<br />
* Increased Death Prophet&#8217;s base strength a bit<br />
* Added an extra arrow to Medusa&#8217;s Split Shot<br />
* Rescaled Medusa&#8217;s Purge cooldown from 12/11/10 to 12/10/8 seconds<br />
* Reduced Chronosphere cooldown<br />
* Ravage AOE decreased for level 1 and 2<br />
* Decreased Guardian Angel AOE and duration a bit</p>
<p>* Changed how Scroll of Town Portal works<br />
* Reworked Black King Bar<br />
* Rebalanced Sange, Yasha, and Sange and Yasha<br />
* Changed Lothar&#8217;s Edge Recipe<br />
* Changed Diffusal Blade Recipe<br />
* Changed Maelstrom Recipe<br />
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused<br />
* The game now announces who acquires Aegis<br />
* Increased Guinsoo&#8217;s Scythe of Vyse cooldown<br />
* Tweaked Manta Style<br />
* Reduced Kelen&#8217;s Dagger cooldown from 30 to 15 seconds<br />
* Kelen&#8217;s Dagger now only triggers on player controlled damage<br />
* Changed Max Stock on Observer Wards to 2<br />
* Decreased Sentry Ward&#8217;s truesight range<br />
* Couriers can no longer place wards<br />
* Blades of Attack price reduction (650->500)<br />
* Chainmail price reduction (620->550)<br />
* Gloves of Haste price reduction (550->500)<br />
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced<br />
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced<br />
* Increased Vanguard hitpoints by 50<br />
* Increased Boots of Travel movement speed by 5<br />
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)<br />
* Increased Heart&#8217;s regeneration rate from 11 to 15<br />
* Added Scroll of Town Portal to Goblin Shop replacing Javelin<br />
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone<br />
* Added Magic Stick to Goblin Shop replacing Gloves of Haste<br />
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)</p>
<p>* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is<br />
instead given to that hero. When there are multiple assists to a Sentinel or<br />
Scourge kill, the gold is split amongst those assisters rather than the<br />
entire team<br />
* Changed First Blood to be given to the Assist players when creeps kill the<br />
hero rather than giving it to Sentinel or Scourge and splitting<br />
* Tower gold is split if Sentinel or Scourge gets the last hit<br />
* Denied towers give 50% team gold rather than 0%.<br />
* Changed and standardized the bounty values on all structures<br />
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps<br />
* Global team tower bounty increases a little per tower level<br />
* Roshan now gradually becomes stronger over time instead of after death<br />
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)<br />
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)</p>
<p>* You can now purchase items in your base without a courier (they drop to the floor)<br />
* Improved image compression used in the map (243150)<br />
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time<br />
* Changed the Goblin Shops terrain a bit and increase the shop aoe<br />
* Buyback is now done at your Circle of Power<br />
* Shops can be added to control groups<br />
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)<br />
* Fixed an old Viper Strike glitch<br />
* Reduced extra damage taken by Rune Illusions<br />
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown<br />
* Fixed some bugs with -kickafk<br />
* Changed Sentinel consumable shop model<br />
* Couriers now have a &#8220;Drop All Items&#8221; ability<br />
* Added a buff indicator for Blur<br />
* Added soundsets to the shops for when you select them<br />
* Adjusted Blur&#8217;s visuals for self/allies<br />
* Changed -SD time to be the same as AP<br />
* Fixed Maledict effect sometimes getting stuck on a hero<br />
* Fixed a potential bug with Devour and Decrepify<br />
* Fixed Illuminate&#8217;s interaction with Cliffs and units very close to it<br />
* Fixed some performance issues with Nature&#8217;s Attendants<br />
* Changed the World Tree/Frozen Throne tower models (236560)<br />
* Added an undead crown model to King Leoric (205388)<br />
* Improved Glaives of Wisdom projectile (219546)<br />
* Lots of various terrain fixes and improvements<br />
* Fixed minor bug with Alchemist&#8217;s starting strength<br />
* Improved Magnus movement animation (189265)<br />
* Added an allied only visual effect to Charge of Darkness (219684)<br />
* Improved Black Hole visual effect<br />
* Added new animation for Night Stalker during the night (213624)<br />
* Renamed the &#8220;new&#8221; recipe shop<br />
* Added a new command for viewing your Hook Accuracy (-ha)<br />
* Added post creepspawn gametime to replay data for parsers<br />
* Fixed a very minor rounding issue for -ms<br />
* Fixed Blackhole to properly pull Infernal<br />
* Fountain heal range increased by a small amount<br />
* Added a message to show who killed a tower<br />
* Fixed a terrain glitch near the Scourge Secret Shop<br />
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time<br />
* Clicking Power Treads no longer interrupts commands<br />
* Removed Crow&#8217;s mana upgrade capability<br />
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)<br />
* Updated King Leoric&#8217;s story (235450)<br />
* Fixed some performance issues with Freezing Field<br />
* Added Hero ID data to the replay<br />
* Fixed a bug when entering -di before the game mode is entered<br />
* -sc mode now spawns same creeps in the same lane<br />
* Revenants can no longer attack items<br />
* Added a test mode command -trees to respawn all dead trees instantly<br />
* Fixed a bug with Holy Persuation and Infest</p>
<p>Some Item Details:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.</p>
<p>Blades of Attack:<br />
==================<br />
Blades of Attack 650 -> 500<br />
Dagon recipe unchanged (so total cost is 150 less)<br />
Crystalys recipe unchanged (so total cost is 150 less)<br />
Armlet recipe is 150 more gold</p>
<p>Gloves of Haste:<br />
=================<br />
Gloves of haste 550->500<br />
Midas recipe is unchanged (so total cost is 50 less)<br />
Treads recipe is 50 more gold<br />
Armlet recipe is 50 more gold</p>
<p>Chainmail:<br />
============<br />
Chainmail 620->550<br />
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)<br />
Blademail recipes are unchanged (so total cost is 70 less)<br />
Assault Cuirass recipes are unchanged (so total cost is 70 less)</p>
<p>Vanguard:<br />
=========<br />
Gives 50 more hitpoints</p>
<p>Kelen&#8217;s Dagger:<br />
================<br />
Only gets disabled from player based damage<br />
Reduced cooldown from 30 to 15 seconds</p>
<p>Old BKB<br />
=========<br />
Ogre Axe (1000)<br />
Broadsword (1200)<br />
Recipe (1600)<br />
18 Damage<br />
10 Strength<br />
85 seconds cooldown<br />
9 seconds<br />
Total: 3800</p>
<p>New BKB<br />
=========<br />
Ogre Axe(1000)<br />
Mithril Hammer (1610)<br />
Recipe (1300)<br />
24 Damage<br />
10 Strength<br />
80/75/70/65/60/55 seconds cooldown<br />
10/9/8/7/6/5 seconds<br />
Total: 3910</p>
<p>Old TP Scroll:<br />
===============<br />
Only 1 person can target a specific building<br />
Gave massive bonus armor<br />
Gave bonus regardless of casting state<br />
12 second shop cooldown</p>
<p>New TP Scroll:<br />
===============<br />
Any number of people can teleport at the same location at the same time.<br />
You can choose the relative area around the structure that you want to TP<br />
to.<br />
Only allies see the exact position, your enemies see it on the building<br />
only.<br />
Does not give any bonus armor<br />
If structure dies while you are tping, the tp does not force cancel<br />
2 second shop cooldown<br />
Available in Goblin Shops</p>
<p>Old Boots of Travel:<br />
====================<br />
+85 Movement Speed<br />
Teleport:<br />
4 Sec Casting Time<br />
60 Cooldown<br />
75 Manacost</p>
<p>New Boots of Travel:<br />
====================<br />
+90 Movement Speed<br />
Teleport:<br />
3 Sec Casting Time<br />
60 Cooldown<br />
75 Manacost</p>
<p>Old Lothar&#8217;s Edge:<br />
==================<br />
Blades of Alacrity (1000)<br />
Blades of Alacrity (1000)<br />
Claymore (1400)<br />
Recipe (650)<br />
+21 Damage<br />
+21 Agility<br />
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)<br />
Total: 4050</p>
<p>New Lothar&#8217;s Edge:<br />
===================<br />
Mithril Hammer (1610)<br />
Quarterstaff (900)<br />
Scroll (1100)<br />
+38 Damage<br />
+10 Attack Speed<br />
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)<br />
Total: 3610</p>
<p>Old Maelstrom:<br />
==============<br />
Mithri Hammer (1610)<br />
Boots of Elvenskin (450)<br />
Recipe (1300)<br />
Total: 3360</p>
<p>New Maelstrom:<br />
==============<br />
Claymore (1400)<br />
Boots of Elvenskin (450)<br />
Recipe (1400)<br />
Total: 3250</p>
<p>Old Diffusal Blade:<br />
====================<br />
Blades of Alacrity (1000)<br />
Robe of the Magi (450)<br />
Recipe (1550)<br />
+15 Agility<br />
+6 Intelligence<br />
18 Mana Burn<br />
Total: 3000</p>
<p>New Diffusal Blade:<br />
====================<br />
Blades of Alacrity (1000)<br />
Blades of Alacrity (1000)<br />
Robe of the Magi (450)<br />
Recipe (850)<br />
+25 Agility<br />
+6 Intelligence<br />
20 Mana Burn<br />
Total: 3300</p>
<p>Old Manta:<br />
===========<br />
Diffusal Blade (3000)<br />
Vitality Booster (1100)<br />
Recipe (1400)<br />
+23 Agility<br />
+6 Intelligence<br />
+250 HP<br />
36 Mana Burn<br />
Total: 5500</p>
<p>New Manta:<br />
===========<br />
Diffusal Blade (3300)<br />
Vitality Booster (1100)<br />
Recipe (1400)<br />
+30 Agility<br />
+6 Intelligence<br />
+250 HP<br />
40 Mana Burn<br />
Total: 5800</p>
<p>Old Sange:<br />
==========<br />
16 Strength<br />
10% Maim (10% ms slow for 6 seconds)<br />
10 Damage<br />
Ogre Axe (1000)<br />
Belt of Giant Strength (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p>New Sange:<br />
===========<br />
16 Strength<br />
15% Maim (20% ms slow for 4 seconds)<br />
10 Damage<br />
Ogre Axe (1000)<br />
Belt of Giant Strength (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p>Old Yasha:<br />
==========<br />
16 Agility<br />
10% Attack Speed<br />
10% Movement Speed<br />
Blades of Alacrity (1000)<br />
Boots of Elvenskin (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p>New Yasha:<br />
==========<br />
16 Agility<br />
15% Attack Speed<br />
10% Movement Speed<br />
Blades of Alacrity (1000)<br />
Boots of Elvenskin (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p>Old Sange and Yasha:<br />
=====================<br />
16 Strength<br />
16 Agility<br />
15% Maim (30% ms slow for 6 seconds)<br />
15% Attack Speed<br />
15 Damage<br />
15% Movement Speed<br />
Sange (2250)<br />
Yasha (2250)<br />
Recipe: 800<br />
Total: 5300</p>
<p>New Sange and Yasha:<br />
=====================<br />
16 Strength<br />
16 Agility<br />
15% Maim (30% ms slow, 15% as slow for 4 seconds)<br />
15% Attack Speed<br />
12 Damage<br />
12% Movement Speed<br />
Sange (2250)<br />
Yasha (2250)<br />
Recipe (500)<br />
Total: 5000</p>
<p>MS bonus does not stack with Yasha</p>
<p>Old Sentry Wards:<br />
=================<br />
Vision: 200<br />
Truesight: 1100<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes</p>
<p>New Sentry Wards:<br />
==================<br />
Vision: 200<br />
Truesight: 700<br />
Cost: 200<br />
Charges: 2<br />
Lasts 3 minutes</p>
<p>Old Observer Wards:<br />
===================<br />
Vision: 1600<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes<br />
Max Stock: 3<br />
Stock Cooldown: 6 minutes</p>
<p>New Observer Wards:<br />
====================<br />
Vision: 1600<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes<br />
Max Stock: 2<br />
Stock Cooldown: 6 minutes</p>
<p>Dust of Appearance:<br />
===================<br />
2 charge consumable. Does not stack in inventory.<br />
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not<br />
wards). While you have the dust of appearance buff, invisibility will have<br />
no effect. This does not mean you are tracked, you aren&#8217;t visible to enemy<br />
if you are fogged. It just prevents invisibility.<br />
Lasts 12 seconds. 60 CD<br />
190 Gold</p>
<p>Magic Stick:<br />
============<br />
Cost: 210 Gold<br />
Energy Charge (Does not stack)<br />
When enemy or ally (not self) casts a spell around you (1400), you gain 1<br />
charge. Maximum 12 charges. When you cast the item, you instantly regenerate<br />
12 hp and 12 mana for each charge.<br />
This does not trigger off of non-spells or attack orbs</p>
<p>Phase Boots:<br />
============<br />
70 Movement Speed<br />
+7 Armor<br />
+16 Damage<br />
Phase (Active, 5 duration 10 cd):<br />
Gives no collision with units<br />
10% movement increase<br />
Casting spells or items dispells phase</p>
<p>Boots of Speed (500)<br />
Blades of Attack (500)<br />
Chainmail (610)<br />
Total: 1610</p>
<p>Glyph of Fortification:<br />
=======================<br />
Consumable Item - Instant cast, does not go to inventory.<br />
Cost: None<br />
Cooldown: 6 Minutes<br />
Stock Max: 1</p>
<p>Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.</p>
<p>Some Hero Details:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
This is not a full list of changes, see the above changelog for that. These<br />
are just some of the changes in more detail.</p>
<p>++ Keeper of the Light</p>
<p>Illuminate:<br />
=======<br />
It now gives vision gradually as it grows in the area it is &#8220;illuminating&#8221;<br />
rather than at the end.<br />
Fixed Illuminate&#8217;s interaction with Cliffs and units very close to it</p>
<p>Mana Leak:<br />
========<br />
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total<br />
manapool drained per unit moved. So, if the target moves 700 units, at level<br />
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total<br />
mana pool. Duration of the buff is 5/6/7/8</p>
<p>If the target runs out of mana, the effect stops and the target is stunned<br />
for 1.25/1.5/1.75/2 seconds.</p>
<p>Cast Range: 1200<br />
Cooldown: 20 seconds<br />
Manacost: 75</p>
<p>Chakra:<br />
======<br />
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16<br />
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage<br />
bonus and minor health regen.</p>
<p>Spirit Form:<br />
=============<br />
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.<br />
He has ALL his abilities in this new form.</p>
<p>Manacost: 100<br />
Cooldown: 80/70/60 seconds<br />
Duration: 40 seconds</p>
<p>Blinding Light:<br />
-Targets a 650 aoe. Causes units in the targetted area become blinded,<br />
causing them to miss 80% of attacks for some time.  Knocks back units 250<br />
distance over 0.4 seconds.<br />
-Cast Range: 600<br />
-Mancost: 50 Manacost<br />
-Cooldown: 20 seconds<br />
-Duration: 3/4/5 seconds</p>
<p>Recall:<br />
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes<br />
player based damage in this period, the effect ends.<br />
-Mancost: 100<br />
-Cooldown: 40</p>
<p>Illuminate:<br />
-Causes illuminate to self charge when cast in spirit form. You can<br />
discharge it by clicking on a temporary replacement icon that appears in<br />
your ability card.</p>
<p>++ Enchantress</p>
<p>Untouchable:<br />
============<br />
It now is a normal skill and scales 30/50/70/90% from 50/70/90%</p>
<p>Enchant:<br />
=========<br />
Creep control duration reduced from 120 to 80 seconds.</p>
<p>Impetus:<br />
========<br />
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and<br />
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic<br />
immmunity</p>
<p>++ Bounty Hunter</p>
<p>Track:<br />
======</p>
<p>The movement bonus is now given in an area around the tracked unit to all<br />
allied units. The bonus bounty is given to bounty hunter as long as the<br />
target dies while under the buff, the killer is not a factor. See tooltip<br />
for more data. Costs 50 mana all levels.</p>
<p>++ Broodmother</p>
<p>Spinweb:<br />
=========<br />
Reduced vision<br />
Cooldown from 90/75/60/45 to 90/70/50/30 seconds<br />
Manacost from 140 to 50</p>
<p>Insatiable Hunger:<br />
===================<br />
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds<br />
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds</p>
<p>++ Beast Master</p>
<p>Call Of The Wild:<br />
==================<br />
Greater Hawk:<br />
No permanent invisibility. Has an active invisibility: duration 5 seconds 1<br />
second fadetime, 30 cooldown<br />
25 -> 200 hp<br />
100 -> 40 bounty<br />
280 -> 400 ms</p>
<p>Greater Quillbeast 700 -> 500 hp<br />
Cooldown: 45/50/55/60 -> 40 seconds<br />
Duration: 60/70/80/90 -> 60 seconds</p>
<p>Captains Mode:<br />
&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Blue and Pink are the team captains.  A random side starts the process(you<br />
can customize this, see below)</p>
<p>Ban Time: 40<br />
Pick Time: 60<br />
Extra Time: 45</p>
<p>You start by alternating 1/1/1 in the ban phase. Each captain removes up to<br />
4 heroes. Running out of time does not result in a random hero ban.</p>
<p>After that you enter the 1/2/2/ pick phase. Each captain picks the heroes<br />
his team will use.</p>
<p>If at any time you run out of time, you start to use up your extra time. If<br />
you run out and you are in pick phase, you get a random hero.</p>
<p>Creeps spawn 90 seconds after the pick draft phase is over. Right after the<br />
hero pick phase ends, the 5 heroes for your team are presented with a<br />
checkmark on them (RD style) allowing players on your team to pick which one<br />
they want to be.</p>
<p>The captain that starts this process is random. If you want to give the<br />
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is<br />
entered.</p>
<p>The picks, bans, timers, etc are all presented in a board for easy viewing<br />
by team mates and observers.</p>
<p>6.55b:<br />
=======<br />
* Fixed a critical error bug with Roshan as well as lots of other misc issues </p>

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		</item>
		<item>
		<title>JotW: Love Lockdown</title>
		<link>http://aonxe.com/jotw-love-lockdown/</link>
		<comments>http://aonxe.com/jotw-love-lockdown/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 02:58:50 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[JotW]]></category>

		<category><![CDATA[Down]]></category>

		<category><![CDATA[Jam of the Week]]></category>

		<category><![CDATA[Kanye]]></category>

		<category><![CDATA[Lock]]></category>

		<category><![CDATA[Love Lockdown]]></category>

		<category><![CDATA[Lyrics]]></category>

		<category><![CDATA[West]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=367</guid>
		<description><![CDATA[Kanye West caught a lot of shit for his new song Love Lockdown and I will be the first to admit that it took a few days to grow on me, but I started rocking to it and then he re-did it and I have to say that it is one of my favorite songs [...]]]></description>
			<content:encoded><![CDATA[<p>Kanye West caught a lot of shit for his new song Love Lockdown and I will be the first to admit that it took a few days to grow on me, but I started rocking to it and then he re-did it and I have to say that it is one of my favorite songs out there right now. Part of me loves Kanye because of how he interacts with his audience through <a href="http://www.kanyeuniversecity.com/" onclick="urchinTracker('/outgoing/www.kanyeuniversecity.com/?referer=');">his blog</a>. How many artists do you know that actually run their websites? I am glad to see one of the bigger players in the game is finally learning about the internet.</p>
<p><span id="more-367"></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/Jraeq9BY3Wo&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Jraeq9BY3Wo&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true"></embed></object></p>
<p>Lyrics:</p>
<p>Verse 1:<br />
I&#8217;m not lovin&#8217; you, way I wanted to<br />
What I had to do, had to run from you<br />
I&#8217;m in love with you, but the vibe is wrong<br />
And that haunted me, all the way home<br />
So ya never know, never never know<br />
Never know enough, &#8217;til it&#8217;s over love<br />
&#8216;Til we lose control, system overload<br />
Screamin&#8217; no no no, no no<br />
I&#8217;m not lovin&#8217; you, way I wanted to<br />
See I wanna move, but can&#8217;t escape from you<br />
So I keep it low, keep a secret code<br />
So everybody else don&#8217;t have to know</p>
<p>Chorus:<br />
So keep ya love locked down, ya love locked down<br />
Keepin ya love locked down, ya love locked down<br />
Now keep ya love locked down, ya love locked down<br />
Now keep ya love locked down, you lose&#8230;</p>
<p>Verse 2:<br />
I&#8217;m not lovin&#8217; you, way I wanted to<br />
I can&#8217;t keep my cool, so I keep it true<br />
I got somethin to lose, so I gotta move<br />
I can&#8217;t keep myself, and still keep you too<br />
So I keep in mind, when I&#8217;m on my own<br />
Somewhere far from home, in the danger zone<br />
How many times did I take &#8216;fore I finally got through<br />
you lose, you lose<br />
I&#8217;m not lovin you, way I wanted to<br />
See I had to go, see I had to move<br />
No more wastin&#8217; time, you can&#8217;t wait for life<br />
which is wastin&#8217; time, where&#8217;s the finish line</p>
<p>Chorus:<br />
So keep ya love locked down, ya love locked down<br />
Keepin ya love locked down, ya love locked down<br />
Now keep ya love locked down, ya love locked down<br />
Now keep ya love locked down, you lose&#8230;</p>
<p>Verse 3:<br />
I&#8217;m not lovin you, way I wanted to<br />
I bet no one new, I got no one new<br />
I know I said I&#8217;m through, but got love for you<br />
But I&#8217;m not lovin&#8217; you, way I wanted to<br />
Gotta keep it goin&#8217;, keep the lovin&#8217; goin&#8217;<br />
Keep it on a roll, only God knows<br />
If I be with you, baby I&#8217;m confused<br />
You choose, you choose<br />
I&#8217;m not lovin&#8217; you, way I wanted to<br />
Where I want to go, I don&#8217;t need you<br />
I&#8217;ve been down this road, too many times before<br />
I&#8217;m not lovin&#8217; you, the way I wanted to</p>
<p>Chorus:<br />
So keep ya love locked down, ya love locked down<br />
Keepin ya love locked down, ya love locked down<br />
Now ya love locked down, ya love locked down<br />
Now ya love locked down, you lose,&#8230;you lose,<br />
&#8230;you lose,&#8230;you lose,&#8230;you lose</p>

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		</item>
		<item>
		<title>The Melee DPS Survival Guide</title>
		<link>http://aonxe.com/the-melee-dps-survival-guide/</link>
		<comments>http://aonxe.com/the-melee-dps-survival-guide/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 14:59:34 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Guide]]></category>

		<category><![CDATA[Melee DPS]]></category>

		<category><![CDATA[Survival Guide]]></category>

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		<description><![CDATA[This guide exists to help users of the Melee Damage (MDPS) archetype, which includes the White Lion, Witch Hunter, Marauder, and Witch Elf classes, gain a better understanding of how &#8220;Pick Up Groups&#8221; (PUGs), which are unorganized groups of players, function and how to be successful within one of those groups. Users will find plenty [...]]]></description>
			<content:encoded><![CDATA[<p>This guide exists to help users of the Melee Damage (MDPS) archetype, which includes the White Lion, Witch Hunter, Marauder, and Witch Elf classes, gain a better understanding of how &#8220;Pick Up Groups&#8221; (PUGs), which are unorganized groups of players, function and how to be successful within one of those groups. Users will find plenty basic tips and strategies that have been successfully tested and used on the battlefield. Users will not find comprehensive mathematical breakdowns and exact strategies for each class.</p>
<p><span id="more-363"></span></p>
<p>This post comes from <a href="http://www.warhammeralliance.com/forums/showthread.php?t=54163" target="_blank" onclick="urchinTracker('/outgoing/www.warhammeralliance.com/forums/showthread.php?t=54163&amp;referer=');">Duty on Warhammer Alliance</a>, I plan to add more to it in the future as there are some blaring omissions, but it is a good read none-the-less.<br />
It has always been my hope and sincerest wish that users of this guide learn something and become better players. I hope you, the reader, enjoy this guide and do, in fact, learn something!</p>
<p><strong><span style="font-size: medium;">The Types of Combat</span></strong><br />
In Warhammer Online, and indeed most MMOs in general, there are four basic types of &#8220;PUG&#8221; (Pick Up Group), which is to say- unorganized, combat. What I mean by unorganized is that the players on each side are a random assortment of players that don&#8217;t have a set plan in mind and are often very uncoordinated. They either never gain a plan, or they have to just make it up as they go along. The four basic types of PUG combat are:</p>
<blockquote><p><strong>Large</strong> <strong>Group, aka &#8220;Zerg&#8221;</strong><br />
The term zerg refers to a race in the strategy game &#8220;Starcraft.&#8221; The main tactic for this race was not getting the best units or technologies, but instead the race was all about getting as many units onto the battlefield at one time&#8230;whether the units are very effective or not. Therefore, the &#8220;zerg&#8221; has come to be a term meaning &#8220;a very large, unorganized mass of players.&#8221; When in a zerg situation, MDPS are at their very weakest. It is difficult for them to cross the field and do anything meaningful before they are gunned down by the large mass of ranged players.</p>
<p><strong>Medium Group</strong><br />
A medium group could be loosely defined as 7-18 players. This size of group will most commonly be encountered in scenarios. MDPS fair surprisingly well in this situation, as long as the player understands some basic principles. &#8220;The Flow of Battle,&#8221; my original guide, as well as the chapter with the same name, address this situation.</p>
<p><strong>Small Group</strong><br />
Approximately 2-5 players. This is when MDPS are at their strongest. MDPS typically have the damage power to kill most healers and ranged damage (RDPS) classes by themselves, and the offense threats against them are at a minimum in this situation.</p>
<p><strong>Solo</strong><br />
1v1 combat. MDPS are very strong here as well, but don&#8217;t fair as well as melee healers like Warrior-Priests and Disciples.</p></blockquote>
<p><strong><span style="font-size: medium;">Basic Tips for Any Combat Situation</span></strong><br />
There are some basic things that will greatly improve your chances of success as a MDPS, no matter your combat situation.</p>
<blockquote><p><strong>Have a healer friend</strong>.<br />
This is listed first for a reason! Cherish them as much as they should cherish you. In a tier 1 game having a healer would mean the difference from a game with 10 kills and 10k damage to a game of 18 kills and 35k damage. I prefer the ranged healers of any type as you can use your snare to peel enemies off them. The ranged healers also further improve your magic resistances with the appropriate buff&#8230;which is GREAT to have (always ask for resist buff over strength buff, trust me and tell them politely to use it on themselves!). Don&#8217;t underestimate the power of having a melee healer with you though (especially if they have a tank friend to guard them!). Their armor buff is extremely helpful.</p>
<p><strong>Know your enemy.</strong><br />
First, know that your biggest enemy is other melee. You have light or medium armor with only about 25% damage mitigation. A defensive tank gets up to 70% mitigation, an offensive tank 45%ish mitigation. That&#8217;s a big difference! Second: know that ranged healers stand no chance against you. Last, know that if you start a fight in melee range against an RDPS, it&#8217;s pretty much over for them as well.</p>
<p><strong>Know thyself</strong>.<br />
You&#8217;re mainly a skirmisher&#8230;a caster killer. You&#8217;re not built to stay on the front lines like a tank. Get in, get your kill, and get out if you&#8217;re going to take hits.</p>
<p><strong>Situational Awareness</strong><br />
This is basically being aware of your surroundings. Very often it is wise to pan your camera around to check if you&#8217;re about to be flanked, or what your enemy is about to do. Don&#8217;t get too caught up in the frenzy of battle.</p>
<p><strong>Stick Together</strong><br />
Never run strait into the zerg unless all the melee run in together. You will get tab targeted and focused down unless there are other melee (especially a shield tank) to absorb part of the damage for you. Running in all together is very effective, but takes some coordination that most pug groups aren&#8217;t willing to display.</p></blockquote>
<p><strong><span style="font-size: medium;">Gear and Statistics</span></strong><br />
For a list of formulas regarding gear and statistics, reference <a href="http://www.warhammeralliance.com/forums/showthread.php?t=54306" target="_blank" onclick="urchinTracker('/outgoing/www.warhammeralliance.com/forums/showthread.php?t=54306&amp;referer=');">here</a>.<br />
The most important stats on gear, in my personal preference order (I say it this way because it&#8217;s bound to be debated), are:</p>
<blockquote><p><strong>Resists - </strong>You&#8217;re a caster killer, and they don&#8217;t like to see you coming! Resists are very important for your survival. Even the &#8220;physical&#8221; ranged damage: Shadow Warriors, Engineers, and Squig Herders, are equipped with a number of skills that are based on resists. Do not spend RPs on increasing resists though. All your resists should come through gear and buffs from friends.</p>
<p><strong>Armor - </strong>Realistically, armor is soft capped by the type you wear and so increasing it isn&#8217;t always possible. Still, you want armor as your biggest enemy is other melee. Having a melee healer (Warrior-Priest or Disciple) in your group that runs the armor buff helps significantly. I would not spend your RPs on increasing armor, increase it through gear or buffs from friends.</p>
<p><strong>Strength - </strong>You&#8217;re a damage class. Strength improves your damage. Makes sense! But wait Duty, I&#8217;m a Witch Hunter and have ranged skills, shouldn&#8217;t I stack Ballistic? No. WHs have a very high base Ballistic skill. Mythic gave them this so their stat spread wouldn&#8217;t be too crazy. Stack strength as a Witch Hunter just as you would other classes. Strength is where the majority of RPs should be spent.</p>
<p><strong>Toughness - </strong>Per point, in my opinion, resists/armor offer a lot more survivability increase, but you can only get so much of those. Toughness is the next best survivability stat. For AoE-focused character builds, I&#8217;d recommend stacking toughness equally or in preference with strength. These builds tend to do well in large situations with healers to support the MDPS. Because you will be taking so much damage in these situations, toughness becomes more vital. Toughness is where your secondary RPs should be spent.</p>
<p><strong>Initiative - </strong>Lowering your chance to be crit is nice, but still won&#8217;t have as much effect as other defensive stats. Dodge chance is nice to have to avoid the crowd control and damage skills of shadow warriors, squig herders, engineers, and witch hunters. A note: the point-blank area of effect root of Shadow Warriors, Squig Herders, and Engineers is considered a ranged skill, and so is dodged, not parried.</p>
<p><strong>Weapon Skill - </strong>The armor penetration is not as significant as you might think. First, you&#8217;re killing casters, they don&#8217;t have a lot of armor (and armor does not work logarithmically like it does in other games&#8230;it&#8217;s a flat increase, so armor penetration is more useful against high armor targets due to hitting the &#8220;penetration cap&#8221; on lower armored targets). Melee is your biggest enemy, but you are trying to avoid them, and armor is a natural defense against them that doesn&#8217;t eat stat budget (stat budget refers to what stats you spend on your gear&#8230;you can only have so many stats and so have to choose). Weapon skill is nice to have, but you get more offensive punch out of strength, and more defensive punch out of toughness, initiative, and armor.</p>
<p><strong>Willpower - </strong>Since MDPS don&#8217;t heal, 1/2 this stat is worthless. The other half seems beneficial, but you don&#8217;t gain enough disrupt chance to warrant stacking over other stats.</p>
<p><strong>Ballistic</strong> - Mostly worthless. Helps Witch Hunters some, but Strength will net you a better DPS increase.</p>
<p><strong>Intellect </strong>- Mostly worthless.</p></blockquote>
<p><strong><span style="font-size: medium;">Tips for Large Group Situations</span></strong><br />
Zergs aren&#8217;t easy for MDPS. In fact I&#8217;d say they&#8217;re downright painful if you have a bad group or no support. Brawler types tend to fair much much better, but still are at a general disadvantage in this situation. Obviously character builds that emphasize AoE (Area of Effect&#8230;skills that hit multiple characters at a time), such as the Marauder&#8217;s Monstrosity line, will fair better.</p>
<p>Large group situations tend not to &#8220;whittle down&#8221; to smaller and smaller groups. There are typically too many players to kill before the ones you just dispatched are already back. Splitting up to take multiple objectives, or players just logging/relocating are the only ways zergs tend to dissipate. Since you&#8217;re weak at this type of combat: encourage dissipation. Go somewhere else, fight another battle. Don&#8217;t play the zerg game and don&#8217;t be a sheep. Even if you have to 1v1 you&#8217;re in a much stronger position.</p>
<p>Still, if you feel you must participate in a zerg, you must know that zergs don&#8217;t generally get progressively smaller, and so aren&#8217;t won by killing all the players. They&#8217;re won by pushes. Admittedly, it can be incredibly fun charging the line and routing your enemies even if that&#8217;s more a tank&#8217;s job then MDPS.</p>
<p>To best win the pushing, you must coordinate melee charges. You can&#8217;t send 1-2 melee guys at a time as they get slaughtered. It can be difficult in a PUG to rally players to all charge at the same time&#8230;but when you do get enough to make a difference, it&#8217;s quite a sight to behold as you rout the enemy and slaughter them from behind. If possible you want to stay behind tanks that are using &#8220;Hold the Line.&#8221; You&#8217;ll recognize it as an animation that sprays behind the tank, and he will hold his shield steadfast in front of him. He gains a 45% chance to dodge and disrupt (that is: avoid any ranged attack) while you gain 15% chance to do the same. However, you can gain the benefit up to 3 times if you stand behind 3 tanks doing it, which gives you a total of 45% to avoid any ranged attack. Hold the Line only lasts a short amount of time&#8230;it&#8217;s meant to get you to the action (which by that time your enemy will probably be routing unless they have significant amounts of melee players to hide behind).</p>
<p>After you get to the fighting, it&#8217;s pretty simple. Assist other players by focusing on 1 guy at a time to kill them faster, and don&#8217;t go beyond the front line. The worst thing you can do is pass your tanks, because you&#8217;ll get &#8220;tab targeted,&#8221; which refers to players hitting the &#8220;target closest player&#8221; button and all focusing on you. You want to let your tanks take the damage&#8230;that&#8217;s what they&#8217;re there for. You try to remain as inconspicuous as possible.</p>
<p>If you have 2 or more ranged healing friends that are dedicated to keeping you alive, you can really rampage and flourish in a large group situation, as long as you are a brawler MDPS (marauder or white lion) that is specialized in AoEs. You can often run in and kill several players at chokepoints when you have such a support corps. Using Monstrosity spec on my Marauder, I&#8217;ve managed to kill 13 players near simultaneously while they came up the stairs in a Dark Elf keep. The secret is to choose your spot: a chokepoint where they&#8217;re all bunched up (like stairs, a doorway or a bridge), know your AoE combos, and have help to keep you alive. When things go the right way, you&#8217;ll net LOTS of kills and have a ton of fun doing so.</p>
<p><strong><span style="font-size: medium;">The Flow of Battle: Medium Group Situations</span></strong><br />
Let me start by saying that there is a very key difference in how medium group battles tend to take place from large group battles: they whittle down. What I mean is that as players die, it becomes a progressively smaller group situation. So as medium group battles carry on, MDPS get stronger and stronger.</p>
<p>You must use this to your advantage! I have recommended this approach because I know the power of the tab target. The biggest difference in an organized group against an unorganized one is that the organized guys are all hitting the same target to kill him faster, while unorganized guys are hitting all different ones. Tab Target turns those unorganized guys into organized ones by making sure they all target you: the melee guy who happens to be closest. I&#8217;ve recommended this approach so you don&#8217;t get into that particularly nasty situation.</p>
<blockquote><p><strong>Phase 1: The Skirmish</strong><br />
When two armies first meet, the skirmish takes place. This is a period where each side is at full or near full strength. Ranged characters are at their best as they can safely hide behind melee types and blast away. The cardinal rule for MDPS of this stage is to stay alive. Don&#8217;t take risks. Your RPDS buddies are at their strongest: so let them do their job! Let them pick away at the enemy forces from a safe distance. Your job is to use that wonderful snare that all MDPS have and help your RDPS friends stay away from the melee players that charge too early.</p>
<p>The more melee players from the enemy side that want to charge over, the better. Kill those foolish melee! They&#8217;re your biggest enemy and the more you remove, the better your survival chances are later in the fight. Even if they&#8217;re tanks, they&#8217;re by far the safest thing to beat on at this stage, and with enough people focusing on them, they&#8217;ll die eventually.</p>
<p>Don&#8217;t worry, they will come to you. A true master does not chase his enemies, but lets his enemies come to him on his land&#8230;his advantage. Let their melee come (and they will), as they&#8217;re easy to single out and destroy. If one of them happens to target you, run back into your group so you &#8220;overextend&#8221; him. This means you make him chase you out of range of his support: where he becomes a very easy target.</p>
<p><strong>Phase 2: Fun Time!</strong><br />
After their melee characters are either dead or otherwise distracted away from you, it&#8217;s time for you to make your move. You want to get at the casters at this stage. Try to flank or otherwise reach them without drawing attention. Stealth characters excel at this as they can cross the battlefield without drawing focus to themselves. Brawlers may be tempted to use Charge! but this is unwise. You not only want to save Charge! for retreating or catching a player that tries to escape, but it also brings attention to that fast moving White Lion blazing across the field&#8230;something you don&#8217;t want.</p>
<p>Once behind the front lines, you should know which classes to kill first. Because the majority of their healing comes from their &#8220;big heal,&#8221; which is easily pushed back when they take damage, killing ranged healers is often the easiest to do, and often enough required before you can kill anything else (they&#8217;ll just keep healing it!).</p>
<p>If you think you can get away with it without them getting heals: kill &#8220;Glass Cannons,&#8221; which are Sorceresses and Bright Wizards first. They do a TON of damage and can ruin your day if you don&#8217;t take care of them. If smart ranged healers are around to prevent you from doing so, you&#8217;ll have to kill the healers first.</p>
<p>After the ranged healers and glass cannons are dead or not present, take out &#8220;skirmishers,&#8221; who are Squig Herders and Shadow Warriors. These classes have a lot of crowd control and can make life very frustrating. Taking them out makes your job easier. Last, take out the &#8220;defender RDPS,&#8221; which are the engineers and mages of Tzeentch. They are the most difficult of the ranged characters to kill, and typically aren&#8217;t your first choice to kill.</p>
<p>So the kill order tends to generally (there are exceptions that experience will teach you) look like this:</p>
<blockquote><p>Shaman/Archmage<br />
Zealot/Runepriest<br />
Sorceress/Bright Wizard - First if you can get away with it<br />
Squig Herder/Shadow Warrior<br />
Magus/Engineer<br />
Witch Elf/Witch Hunter<br />
Marauder/White Lion<br />
Disciple/Warrior-Priest<br />
All tanks</p></blockquote>
<p>If you succeed in not attracting attention, you should almost be guaranteed a kill. You&#8217;re brutally effective when facing the enemies weakest to you while the enemies strongest against you are distracted elseware.</p>
<p>If you do attract attention, be ready to retreat. Where as stealthy types rely on getting there unnoticed and are good at it, brawler types tend to excel at getting out if needed. Your detaunt (that is: the skill that reduces the damage players around you deal to you), followed by Charge! if you have it, will get you out of many situations. The whole reason I personally love brawler MDPS is their 50% AoE detaunt. It&#8217;s completely underestimated by new players. It has saved me from many many sticky situations.</p>
<p>Understand a key component to this stage: you don&#8217;t want to overextend. There is still enough DPS on the field to be a threat to you if you stray from your support. No one can heal or kill the enemies attacking you if you&#8217;re out of range. With few exceptions, you don&#8217;t want to chase enemies back too far.</p>
<p><strong>Phase 3: Small Group</strong><br />
At some point in the battle, one side will most likely establish itself as the clear victors and will just &#8220;mop up the rest.&#8221; At this point you are generally free to overextend some (never too much though), chase down enemies, and revel in the glory of killing your enemies.</p>
<p>However, sometimes the sides are fairly even with only about 2-6 players left on each side. This is a time you will want to keep special considerations in mind.</p>
<p>First, there generally isn&#8217;t enough DPS still out there to kill you before you can make it back to your support. *Some* overextending and chasing is warranted <span style="text-decoration: underline;">if</span> it furthers the cause of winning the battle.</p>
<p>Second, you want to focus fire. Take a look who others are killing and help them. Help other DPS classes before you help tanks. If you see a Witch Elf bashing on a Runepriest, and a Black Orc hitting an Archmage, go help the Witch Elf as your combined DPS is pretty staggering.</p>
<p>Third, help your ranged guys by using your snare against their melee pursuers. Keep them safe: your best weapon is the guy beside you (for proof of this, calculate your current weapon vs getting the best weapon in the game for your class&#8230;figure out the gain. Will you gain double the damage or healing, double the hit points, and double the utility skills that you get from having a friend?).</p></blockquote>
<p><strong><span style="font-size: medium;">Solo Battles</span></strong><br />
Solo battles are truly beyond the scope of this guide, as they are a much more exact science then groups. They depend on your class and what class you are facing more then anything, and tend to become exact blow-for-blow, counter-for-counter fights.</p>
<p>There are some key advantages and tips MDPS players have in solo situations though. Knowledge of which classes you can defeat and which generally defeat you is paramount. In general the melee healers, which are Warrior-Priests and Disciples, tend to be the strongest solo classes, and most of the time you&#8217;ll want to avoid engaging them. Tanks also tend to be fairly tough, but most of the time will not finish you off before you can escape them if the battle goes poorly, as your escape moves tend to trump their pursuit moves.</p>
<p>Knowing which classes you can engage and which you can not is very important because MDPS, over any other class, have the power of selecting their engagements. Stealth and runspeed buffs (Charge!) give you that power. You&#8217;re very hard to escape and you can escape very easily.</p>
<p>It&#8217;s always beneficial to get the first blow in as well. You have a major advantage, especially against ranged characters, if you can reach them before they know you&#8217;re coming. Lastly, bring friends. Two or more can always accomplish more then one solo player.</p>
<p><strong><span style="font-size: medium;">Closing</span></strong><br />
This concludes the basic training for MDPS in RvR. It may sound like a lot more work then it is, but with some practice you can become a successful player. The key is to be patient and fight on your terms&#8230;not the enemy&#8217;s. Don&#8217;t go chasing kills when they&#8217;ll come right to you. And bring friends!</p>

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		<title>A Day of Reckoning</title>
		<link>http://aonxe.com/a-day-of-reckoning/</link>
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		<pubDate>Thu, 18 Sep 2008 19:08:42 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Age]]></category>

		<category><![CDATA[Day of Reckoning]]></category>

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		<category><![CDATA[Reckoning]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=358</guid>
		<description><![CDATA[Warhammer Online: Age of Reckoning offically releases today. No more confusion about the 20 different types of betas they appeared to have running, just one game. My guild Animosity has been playing on Badlands since Sunday with the CE Head Start and we are all nearly level 20 right now. Twenty more levels until we [...]]]></description>
			<content:encoded><![CDATA[<p>Warhammer Online: Age of Reckoning offically releases today. No more confusion about the 20 different types of betas they appeared to have running, just one game. My guild <a href="http://www.therealniggaz.com" onclick="urchinTracker('/outgoing/www.therealniggaz.com?referer=');">Animosity</a> has been playing on Badlands since Sunday with the CE Head Start and we are all nearly level 20 right now. Twenty more levels until we reach the PvE Rank Cap of level 40. Until I hit level 40 I probably won&#8217;t post much non-warhammer related content on here, but I should be 40 in a couple weeks. <span id="more-358"></span></p>
<p>That is good news for all of you Warhammer Fans though! I will be posting warhammer information every few days and giving some updates on my progress in the game.</p>

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		<title>Warhammer In-game Bonus Item List</title>
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		<pubDate>Mon, 01 Sep 2008 17:49:00 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Warhammer Online]]></category>

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		<category><![CDATA[WAR]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=353</guid>
		<description><![CDATA[With all the different types of preorders available for Warhammer Online: Age of Reckoning, it is easy to get confused and caught up in all the hype. There are currently two different editions that you can preorder, well you can&#8217;t get the Collector&#8217;s Edition any more but whatever. There are also rewards you could have [...]]]></description>
			<content:encoded><![CDATA[<p>With all the different types of preorders available for Warhammer Online: Age of Reckoning, it is easy to get confused and caught up in all the hype. There are currently two different editions that you can preorder, well you can&#8217;t get the Collector&#8217;s Edition any more but whatever. There are also rewards you could have gotten from participating EA sponsored events, buying an upcoming EA game such as Red Alert 3, or participating in the <a href="http://www.road-to-war.com/" target="_blank" onclick="urchinTracker('/outgoing/www.road-to-war.com/?referer=');">R</a><a href="http://www.road-to-war.com/" target="_blank" onclick="urchinTracker('/outgoing/www.road-to-war.com/?referer=');">oad to War</a>.<span id="more-353"></span></p>
<p><strong><span style="color: black;">(Ideazon Zboard keyboard for Warhammer Online: Age of Reckoning.)</span></strong><br />
<span style="color: red;">Kemmler&#8217;s Arthritic Hand</span><br />
&#8220;Creates a shield of protection allowing  your Action Points to regenerate faster&#8221;<br />
<span style="color: black;"><br />
<strong>(Warhammer strategy guide)</strong></span><br />
<span style="color: red;">Adventurer&#8217;s Handbook</span><br />
10% xp bonus that last two hours at a time (still need more info about this one)</p>
<p><strong><span style="color: black;">(CE or normal_Preorder)</span></strong><br />
<span style="color: red;">RITTENBACH&#8217;S PORTABLE CAMP</span><br />
&#8220;Rest your weary soul and heal your wounds between battles.&#8221;</p>
<p><strong><span style="color: black;">(Normal pre-order from Target)</span></strong><br />
<span style="color: red;">VINDICATOR&#8217;S RUBY BAND</span><br />
Enhance your stats and cast &#8220;Touch of Flame,&#8221; increasing your chance of doing additional elemental damage with each hit.</p>
<p><strong><span style="color: black;">(CE_or Normal_Pre-order from GameStop or EB Games online or in-store)</span></strong><br />
<span style="color: red;">SENTINEL&#8217;S AMBER BAND</span><br />
Enhance your stats and cast &#8220;Touch of Earth,&#8221; increasing your chance of doing additional corporeal damage with each hit. (Usable in PvE combat only.)</p>
<p><strong><span style="color: black;">(CE_Pre-order from Amazon.com, GoGamer.com, GameCrazy or EAStore.com___Or normal pre-order from Amazon.com**, Circuit City, Direct2Drive**, EAStore.com**, EB Canada, Fry&#8217;s, GameCrazy, GoGamer.com, and WalMart.com)</span></strong><br />
<span style="color: red;">GUARDIAN&#8217;S IOLITE BAND</span><br />
Enhance your stats and cast &#8220;Touch of Spirit,&#8221; increasing your chance of doing additional spiritual damage with each hit. (Usable in PvE combat only.)</p>
<p><strong><span style="color: black;">(CE_Pre-order from Best Buy or BestBuy.com or normal from Best Buy)</span></strong><br />
<span style="color: red;">CHAMPION&#8217;S SAPPHIRE BAND</span><br />
Enhance your stats and cast &#8220;Touch of Frost,&#8221; increasing your chance of doing additional elemental damage with each hit. (Usable in PvE combat only.)</p>
<p><strong><span style="color: black;">(In CE box)</span></strong><br />
<span style="color: red;">BONUS IN-GAME CONTENT — THE LIBRAMS OF INSIGHT</span><br />
Readers of the Librams of Insight are granted special insight into their own actions and earn experience at a higher rate for a limited time.</p>
<p><strong><span style="color: black;">(in CE Box)</span></strong><br />
Purchasers of the Collector&#8217;s Edition will begin their adventures in the Age of Reckoning with twelve (12) additional quests awaiting them in the Tome of Knowledge. Each quest offers an exciting reward, as well as an exclusive character title, that will aid the player in their battles on the front lines.<br />
<a href="http://www.warhammeronline.com/collectorsedition/" target="_blank" onclick="urchinTracker('/outgoing/www.warhammeronline.com/collectorsedition/?referer=');">http://www.warhammeronline.com/collectorsedition/</a> for more info.</p>
<p><strong><span style="color: black;">(in CE Box)</span></strong><br />
The WAR Collector&#8217;s Edition includes twelve (12) bonus heads for additional character customization options. Each race gets a truly unique look (with male and female versions) that is sure to turn heads on the battlefields and be the envy of everyone in the army.</p>
<p><strong><span style="color: black;">(Gamesday 2008 events) (need more info about what events)</span></strong><br />
<span style="color: red;">Skaven Skin Cloak</span><br />
<span style="color: black;"><br />
<strong>(Command &amp; Conquer: Red Alert 3 Premier Edition)</strong></span><br />
<span style="color: red;">Korssar’s Helm Description: </span><br />
This magical Kislevite helm is imbued with the spirit of the wild North and will magically transform the wearer into a ferocious bear.</p>
<p><strong><span style="color: black;">(Realm that has control over the greatest number of regions in Road-to-War)</span></strong><br />
<span style="color: red;">Never-Ending Bowl of Custard—and a special player title.</span><br />
The custard may be eaten or hurled at an enemy, and will always be replenished.</p>
<p><strong><span style="color: black;">(Individual honors will also be given for the top Gold earners, best recruiters, and other top competitors throughout the Road to WAR.)</span></strong><br />
<span style="color: red;">Signet of the Cursed Company</span></p>

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		<title>State of Warhammer Address</title>
		<link>http://aonxe.com/state-of-warhammer-address/</link>
		<comments>http://aonxe.com/state-of-warhammer-address/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 20:36:43 +0000</pubDate>
		<dc:creator>Aonxe</dc:creator>
		
		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Aldorf]]></category>

		<category><![CDATA[Beta]]></category>

		<category><![CDATA[Chaos]]></category>

		<category><![CDATA[Cities]]></category>

		<category><![CDATA[Empire]]></category>

		<category><![CDATA[Gathering]]></category>

		<category><![CDATA[Guilds]]></category>

		<category><![CDATA[High End]]></category>

		<category><![CDATA[Launch]]></category>

		<category><![CDATA[Living Guilds]]></category>

		<category><![CDATA[Predicitons]]></category>

		<category><![CDATA[Public Quests]]></category>

		<category><![CDATA[PvE]]></category>

		<category><![CDATA[PVP]]></category>

		<category><![CDATA[Races]]></category>

		<category><![CDATA[Raiding]]></category>

		<category><![CDATA[Rankings]]></category>

		<category><![CDATA[Relaese]]></category>

		<category><![CDATA[Release Date]]></category>

		<category><![CDATA[Rushed]]></category>

		<category><![CDATA[RvR]]></category>

		<category><![CDATA[State]]></category>

		<category><![CDATA[System]]></category>

		<category><![CDATA[The Inevitable City]]></category>

		<category><![CDATA[WAR]]></category>

		<category><![CDATA[Warhammer]]></category>

		<guid isPermaLink="false">http://aonxe.com/?p=344</guid>
		<description><![CDATA[Over the last month or so there has been a flurry of activity in the Warhammer Online community. From the first announcements of a first quarter 2009 launch to an all of a sudden late 3rd quarter 2008 launch, everything feels like it is being rushed a little bit. I have seen this game grow [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last month or so there has been a flurry of activity in the Warhammer Online community. From the first announcements of a first quarter 2009 launch to an all of a sudden late 3rd quarter 2008 launch, everything feels like it is being rushed a little bit. I have seen this game grow over the past few months as an Elder Beta tester and there is a lot that I would like to get off my chest about Warhammer. Like many things I have read, this too might turn out to be a little rantish, but just remember that I love Warhammer and I fully plan on buying the game, I have it preordered anyways&#8230; <span id="more-344"></span></p>
<p><strong>Warhammer&#8217;s Release Date<br />
</strong>When I first heard that WAR wouldn&#8217;t be out until 2009, I was sad but I just figured that they were taking the time to make the game perfect. All of a sudden, there is a mid September release date pulled out of no where and the first thing I thought to myself was, &#8220;Mythic is being told to put out of push off.&#8221;</p>
<p>The game has come along in a quite rapid manner in the last month. Bugs are being ironed out and the client is starting to feel much better. The CTDs that Beta 3.1 brought on became much more scarce, but the game still lacked the polish that I expect a game being released in a month to have.</p>
<p>The Dev&#8217;s are telling us great things about Beta 4.1 right now, well not much, but they are saying things like the CTDs are fixed, server latency is down, and the game is just more polished and getting ready to be in release candidate material. I am hopeful that they aren&#8217;t being optimistic, only time will tell.</p>
<p><strong>Crafting<br />
</strong>Right now, honestly, the state of Crafting in WAR is totally unacceptable. There is one crafting profession in the game right now, Apothecary, and it is a complete waste of time and money. In fact, it is a money sink because of the massive gold you have to pump into it to build it up.</p>
<p>There is one other official crafting system, talisman making, that isn&#8217;t even in the game yet. The ingredients have started dropping from Scavenged mobs, but they are completely worthless, you can&#8217;t even sell them. All they are good for is getting an unlock in you ToK for destroying items. Good job Mr. &#8220;The Wasteful&#8221;.</p>
<p>The gathering systems are kind of mediocre as well. There is Butchering, Scavenging, and Cultivation. The only one worth my while right now is Scavenging because you make so much money with it. There aren&#8217;t just enough &#8220;animal&#8221; type mobs that you kill to make butchering better than scavenging. Don&#8217;t even get me started on cultivation, this should really be a crafting system because that is how it behaves&#8230;</p>
<p>Right now, the crafting system is a slap in the face to most MMORPG fans and I really hope that Mythic gets it together before release comes out. I really hope that they have it together in 4.1 so that we can make sure it works. Again, only time will tell, but it has been unwise to pay so little attention to a part of the game that so many people enjoy.</p>
<p><strong>The loss of the four cities<br />
</strong>In case you didn&#8217;t know, there are only two capital cities in Warhammer. There were supposed to be six, one for each of the six races, but four of them got dropped because they take too long to develop apparently.</p>
<p>The two cities that they did make, Aldorf for the Empire and The Inevitable City for the Chaos, are spectacular. They are huge, well made cities. These cities also serve as the high end raiding content for the opposing faction, so I can understand that it takes a lot of time and attention to detail to make these cities work out perfectly.</p>
<p>I am sure that this decision made sense in Mythic&#8217;s eyes but in my eyes, the eyes of a player, this was another total slap in the face. This totally breaks the lore for four of Warhammer&#8217;s races. This decision to take out the four cities also breaks the game sort of, there really isn&#8217;t a reason to PVP in the Dwarf/Greenskin and Dark/High Elf areas as there is no end game content to work towards.</p>
<p><strong>The loss of the four classes<br />
</strong>The decision to take out the four unfinished classes was probably again, a good decision in the eyes of mythic, but in my eyes all it did was break the game. The Greenskin/Dwarf classes that got taken out were both DPS, so they really don&#8217;t make that much of a difference because they were mirrors of each other.</p>
<p>On the other hand, the two tank classes that were taken out, Black Guard and KotBS, both make a world of a difference in scenarios. The lack of a tank class makes its totally imbalanced at early levels for Empire and Dark Elves.</p>
<p>I really hope that Mythic will put these classes in soon, but I rather doubt it.</p>
<p><strong>PvP<br />
</strong>In Warhammer, PvP is called RvR. Realm versus Realm. This means the Realm of Order versus the Realm of Destruction.  This is an area where Warhammer shines. The PVP is great and at higher levels, you really don&#8217;t notice the absence of the four omitted classes, well the order might because the KotBS gives auras like the Chosen, and they are really helpful.</p>
<p>The Scenarios in WAR, equivalent to Battlegrounds in WoW, are great. There are two ways to win, get the 500 points you need or wait 15 minutes and whoever has the most points wins. This takes out the turtling tactic that people did in WoW and it just makes Scenarios much more enjoyable.</p>
<p>Open World RvR takes place in &#8220;Lakes&#8221;. These lakes have objectives and you have to work together as a team to get things done. These battles can get rather massive at times and they certainly feel really epic.</p>
<p><strong>Public Quests<br />
</strong>In WAR, Public Quests are community quests with community objectives. They are one of the most unique parts of the game and they add another dimension to the leveling experience, making it possible for characters to get excellent loot while working together.</p>
<p>Public Quests work in this manner, there is a set of objectives that get progressively harder and eventually lead up to a boss mob. When a boss mob is killed, a chest spawns and everyone automatically rolls for loot. The more you did in the PQ, the more bonus points you get added to your roll, it makes it so that people who work harder and contribute more have a greater chance of getting the bags.</p>
<p>There are a set amount of bags for each PQ and the highest rolls+bonus points get the bags. In the bags there are loot and money if you don&#8217;t need the loot. There are different types of bags, white, green, blue. purple, and gold. Each bag has all the things that the lower level bag has in it, but it also has another more powerful item. So, say you get a purple bag. It will have everything that the blue bag had in it, but it will also have another item that you may want.</p>
<p>Also, as you do a PQ, you get influence points which allow you to get Influence Rewards. These rewards are there as guaranteed rewards from doing a PQ and the rewards change as you change chapters. The items are quite good so it gives you a reason to do the PQs.</p>
<p><strong>PvE<br />
</strong>Warhammer has PvE just like every other MMORPG. There is high end raiding, and yes you do need to do RvR to access it, but the PvE is there none the less.</p>
<p>One thing I don&#8217;t like about Warhammer is that it killed the High End raiding guilds. There is really no reason to have a guild like Death and Taxes in WAR because the PvE is not that hard. The encounters are fun but they are made to be enjoyed by PUG groups, and because of this they are no where near the difficulty level of say C&#8217;thun in WoW.</p>
<p><strong>Guilds<br />
</strong>The Living Guild system in Warhammer is probably the best guild system I have ever seen. I wrote up a large post on it that you can <a href="http://aonxe.com/warhammer-online-guild-system-heads-up/">read here</a>.</p>
<p><strong>Predictions<br />
</strong>I think that WAR will be an incredible game. I have played it and I know that it has potential. It is in the hands of the Devs now to get their shit together and finish this project that they started.  They don&#8217;t need to take anymore shortcuts or breaks. As I said before, they need to put out or push off.</p>
<p>I think that WAR&#8217;s launch will go smoother than WoW&#8217;s did, it will have to, People expect a game that can compete with WoW right when the play it. You only have a few days to make a first impression and I am praying that Warhammer&#8217;s impression is better than Age of Conan&#8217;s.</p>
<p>Sorry for such a long post, but I had to do the game the justice that it deserved.</p>
<p>If you have any opiniions about WAR or completly disagree with somethign that I said, feel free to post a comment and contribute to the story.</p>

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