Age of Conan’s First Class Buffs

After the launch of every game there are always bugs and imbalances that evidently slipped through the cracks of the testing process. You could attribute this to the terrible open beta but there was still a closed beta for the developers to weed out the bugs. As in most cases, this was probably just oversight by Funcom because no company likes to really listen to its user base.

The first major patch will feature buffs to the Necromancer and Demonologist classes. I was shocked, both of these classes seem to be doing well, well enough against my Assassin at least. I was really looking to an Assassin buff or balance or something because they are in need of a major overhaul, but that is for another post. The forum post off the Age of Conan forums can be read in its entirety below.

Hello fellow Age of Conan players!

As was mentioned yesterday, I wanted to take the time to inform you all as to what we are currently working on in regard to the Demonologist and Necromancer classes specifically. While we are still actively looking at other class adjustments on a regular basis, these two classes are the ones with the largest number of planned improvements.

We are currently aware that both classes are having difficulties at various levels, so this first round of improvements is intended to ease the leveling process in addition to increasing the general fun-factor of normal gameplay.

Please note, all these adjustments will be reviewed after testing to determine if additional alterations are needed. So, with that in mind, this list is subject to change.

Demonologists
The duration of Protection of Set will be substantially increased.
The maximum damage absorbed before Protection of Set fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
Players will gain a visible debuff to indicate when Protection of Set has run out of absorbable damage.
The base splash damage dealt by Fires of Gehenna, Hellfire Stream, Shockstrike, and Shock will be substantially increased.
The amount of damage dealt by most damage sources will be reevaluated.
The cooldown of Inferno of Ahmner and Shockblast will be reduced to 2.5 seconds to match the casting time of Fires of Gehenna and Shockstrike.
The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
All crowd control will have a significantly reduced chance to break from damage dealt by pets.
Fiery Torment (Rank 1) will be introduced at level 30 instead of level 45.
The casting time of certain long-duration buffs will be reduced.
The run speed of pets will be increased significantly.
Various bugfixes and alterations to existing feats and abilities; for example, decreasing the casting time of Detonation.

Necromancers
The duration of Runed Flesh will be substantially increased.
The maximum damage absorbed before Runed Flesh fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
Players will gain a visible debuff to indicate when Runed Flesh has run out of absorbable damage.
The mana cost of all ranks of spells will be significantly reduced.
The damage dealt by Necromancer nukes will be reviewed and the amount inflicted and duration may be increased on specific ranks and spells.
The base splash damage on core Necromancer single-target spells will be added or increased.
The amount of periodic damage affected by absorb shields in PvP will be reviewed.
All crowd control will have a significantly reduced chance to break from damage dealt by pets.
The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
The casting time of certain long-duration buffs will be reduced.
The run speed of pets will be increased significantly.
Some issues in regard to melee pets having difficulties following moving NPCs will be improved.
Various bugfixes and alterations to existing feats and abilities.
In addition to this list of changes, we are looking at the technical issues that currently limit pets from zoning with players. We are actively working on a solution to issue; however, it will be addressed in a future patch beyond the changes listed above. Additional changes in regard to the way periodic damage applies to breakable crowd control are also being evaluated.

Hopefully this gives you some insight into some of the many changes we have planned for the near future! We look forward to hearing your feedback on these changes and also the continued state of these and all other classes. As mentioned in my previous post, we regularly read the sticky feedback threads in all class forums and very much appreciate the reports of issues with the various classes.

Thanks for reading!

Thanks for reading so far! I appreciate all of you, my readers. If you have opinions about this topic, leave me a comment and give me some ideas for future posts!

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2 Responses to “Age of Conan’s First Class Buffs”


  1. 1 AoC Fan

    I hope they will manage to balance the classes quickly, or it might be a big problem for both PvP and PvE. Can’t imagine how Cultural PvP works.

  2. 2 Aonxe

    I agree with you, I am getting fed up with all the constant grinding and lack of emphasis on cooperation between players. It seems that the game is starting to turn into some sort of a grind fest, and worst of all, I don’t know what I’m grinding to. :(

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